Step into the Cube: Virginia Tech's giant virtual reality room
From the outside, I look like the worst stereotype of a VR user as I walk around the Virginia Tech Cube. Not only am I blindfolded by an Oculus Rift as I feel my way around, the headset is sporting a 6-inch-high, slightly wobbly 3D-printed antenna. The Rift isn’t wireless, so I’m tethered to a laptop, which a research assistant is carrying around behind me. My gait lurches from tentative single steps to single-minded strides to sudden stops — sometimes because I’ve clipped through a wall in virtual reality, sometimes because I’m about to run into one in real life.
A 50 x 40-foot box isn’t even big enough to fit the scoreboard in Virginia Tech’s Lane Stadium. But for me, the room looks like the giant venue, full of 60,000 spectators in…
Source:: The Verge

