Project CARS review: the anti-Mario Kart
By racing sim standards, Project CARS has been the source of intense interest in the three and a half years since its announcement. That’s partly because it’s one of the few titles in recent memory to offer a serious challenge to heavyweights Gran Turismo and Forza — those simply don’t come around very often — but it’s also because of its unusual development structure. CARS was partially crowdfunded as the inaugural release from World of Mass Development, a project of Slightly Mad Studios intended to bring AAA games to market with more direct input from fans and less from major publishers, the goliaths of the gaming industry beholden to business interests and cold, hard deadlines.
Now, it’s finally here as a true cross-platform release,…
Source:: The Verge