Soma isn’t scarier with eye tracking, but only because it’s already terrifying
Video game eye tracking, like the kind offered by Tobii’s various peripherals, is often a kind of superpower. You can tag enemies or aim a weapon simply by staring, or do things like shoot lasers with your eyes. But it’s also a way of taking power away from players, letting games use an almost involuntary motion to control your experience. Eye tracking company Fove, for example, created an interrogation scenario where you could reveal a comrade’s identity by staring at a photo too long. The brilliant 2015 horror game Soma, which recently added Tobii support, suggests more ways to turn the player’s own gaze against them — although like most eye tracking, it’s more of a subtle experiment than a killer new feature.
Soma is a first-person…