The rise of D&D liveplay is changing how fans approach roleplaying
One of the great era-appropriate quirks of Netflix’s ‘80s-nostalgic fantasy adventure Stranger Things — which recently returned for a feverishly anticipated second season — is that the preteen geeks of Hawkins, Indiana, are obsessed with Dungeons & Dragons. The first and last times we see them in season 1, they’re playing D&D. They don’t return to their on-screen game in season 2, but they still talk about their real-life adventure as if they’re an adventuring party, right down to assigning themselves character classes. It’s part of the text of Stranger Things, but also the metatext: threading elements from D&D into the show’s narrative helped creators Matt and Ross Duffer create an addictively familiar world for fans of Steven…