Star Wars: Battlefront II is built to please frustrated fans — but may cause its own problems
Star Wars: Battlefront got more than its fair share of hype when it launched two years ago. The prospect of a multiplayer game set in the world of the original Star Wars trilogy, from the developer behind the Battlefield series, seemed too good to be true. As it turned out, it kinda was.
While the early-release Battle of Hoth was exciting, over time the clunkiness of the flying missions, the simplistic weapons and skills options, and the total lack of a single-player campaign hampered the game’s staying power. Now it’s time for the sequel, and judging from the push here at E3, the sole purpose of Star Wars: Battlefront II is to address the many concerns of fans and gamers. (How much so? Andrew Wilson, CEO of EA, mentioned the…