Prey is a complex, tense, and scattered piece of survival horror
A protagonist wakes up in a space colony after a disaster, with a blank in their memory. An artificial intelligence informs them that aliens on board have transformed the crew into monstrosities. It’s up to them to destroy the threat, using an arsenal of conventional weapons and psychic powers. But a seemingly simple quest sends the protagonist trekking across the entire facility, caught between conflicting ideological agendas. This setup may sound familiar to players of 1999 survival horror System Shock 2, and you’ll find echoes of it in a whole mini-genre of spiritual sequels, like BioShock and Dead Space. But few have followed the formula as closely as Prey, a new game from Dishonored studio Arkane.
Some of Arkane’s founding members…